Is there more to online games than fun? - Blog 1

Online technology has advanced so much that children are able to use it in classrooms as well as at home. Online games have developed to be more than just fun. The generation of ‘digital native’ children have grown up with technology being so natural to them. When incorporating learning based objectives and motor skills, it can possibly have a significant impact on individual’s development. An article by Marc Prensky: Digital Game-Based Learning(2003), speaks about how the children of the 21st century, are not drawn to the violence of online games but are to the learning that the games can provide. Children that are going into grade 1 have been seen to recognize and quickly pick up new games and due to the basic understanding that they have.

Besides fun there are many positives that come with online gaming for children. Looking deeper than the colours and characters, children can develop their motor skills. This is through understanding complex puzzles, overcoming obstacles and learning to collaborate with others. These skills can assist the generation through school and even though to their future careers.

Online games can vary in so many ways. With new developments coming out all the time, we can now personalise these games. If a child needs to focus on a certain area, games can fill those needs. In a classroom environment, this can be extremely helpful. When playing multiplayer games, it assist with filling the fire and achieving better than other classmates. A great website to use in the classroom is http://www.coolmath-games.com/. The range of educational games can be extremely fun and enjoyable for teachers and students.
Figure 1, Cool Maths Games, (Constructive Media, 2017) ©

With my experience creating an online game, I have found that there are so many ways that you can integrate motor skills such as hand eye coordination and better the learning performances of children. Using bright colours and fun characters, I could make the object of the games simple but have the obstacles changes size and speed to increase skill level. 




Prensky, M. (2003) Games2train: Digital Game-Based Learning, 1(1). Retrieved from, https://goo.gl/FC4jZJ

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