Is there more to online games than fun? - Blog 1
Online technology has advanced so
much that children are able to use it in classrooms as well as at home. Online games
have developed to be more than just fun. The generation of ‘digital native’
children have grown up with technology being so natural to them. When incorporating
learning based objectives and motor skills, it can possibly have a significant impact
on individual’s development. An article by Marc Prensky: Digital Game-Based Learning(2003), speaks about how the
children of the 21st century, are not drawn to the violence of online games but are to the learning
that the games can provide. Children that are going into grade 1 have been seen to recognize and
quickly pick up new games and due to the basic understanding that they have.
Besides fun there are many
positives that come with online gaming for children. Looking deeper than the
colours and characters, children can develop their motor skills. This is
through understanding complex puzzles, overcoming obstacles and learning to
collaborate with others. These skills can assist the generation through school
and even though to their future careers.
Online games can vary in so many
ways. With new developments coming out all the time, we can now personalise
these games. If a child needs to focus on a certain area, games can fill those
needs. In a classroom environment, this can be extremely helpful. When playing
multiplayer games, it assist with filling the fire and achieving better than
other classmates. A great website to use in the classroom is http://www.coolmath-games.com/. The range of educational games can be extremely fun and enjoyable for teachers and students.
With my experience creating an online
game, I have found that there are so many ways that you can integrate motor
skills such as hand eye coordination and better the learning performances of children.
Using bright colours and fun characters, I could make the object of the games
simple but have the obstacles changes size and speed to increase skill level.
Prensky, M. (2003) Games2train: Digital Game-Based Learning, 1(1). Retrieved from, https://goo.gl/FC4jZJ

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